Interactive segmentation is the process of refining or correcting segmentation results with user input or guidance.
Skin lesion segmentation is a key task in computer-aided dermatological diagnosis, where accuracy directly impacts downstream analysis and disease classification. However, dermoscopic images are challenging due to blurred boundaries, low contrast, large shape variations, and artifacts such as hair and shadows. Recently, diffusion models have shown strong performance in medical image segmentation thanks to their progressive denoising and distribution modeling capabilities. Nevertheless, existing diffusion-based methods still suffer from limited cross-level feature interaction and insufficient boundary detail recovery. To address these issues, we propose MLFFM-SegDiff, a multi-level feature fusion diffusion model for skin lesion segmentation. Built on a diffusion framework, the method introduces a dual-path U-Net encoder, a Multi-Level Feature Fusion Module (MLFFM), and a boundary-sensitive loss function. The dual-path encoder enhances interaction between noisy mask features and dermoscopic image features. MLFFM improves skip connections via attention, scale alignment, and adaptive cross-level fusion. These designs enable the decoder to jointly leverage shallow boundary cues and deep semantic representations, improving mask reconstruction quality. Experiments on ISIC2018, PH2, and HAM10000 demonstrate that MLFFM-SegDiff outperforms representative methods including DermoSegDiff, U-Net, and SwinUNETR across Accuracy, F1-score, Jaccard index, Recall, and Dice. In particular, it achieves an average Jaccard index of 0.8546 and Dice coefficient of 0.9207. These results validate the effectiveness of the proposed multi-level feature fusion strategy for improving lesion segmentation performance. The code will be released at https://github.com/Qacket/MLFFM-SegDiff.git after publication.
Interacting with computers typically relies on traditional input devices such as keyboards, mice, and monitors, which can be cumbersome for users seeking greater mobility. Virtual keyboards have been explored to address these limitations, but they often involve complex setups or expensive equipment. This paper proposes a novel virtual keyboard system that leverages only a standard camera and a paper with a printed keyboard layout. Unlike previous methods requiring complex calibration or special lighting conditions, our approach can work on standard environment using modern computer vision technologies. Combining modern segmentation and detection models with traditional image processing algorithms, we efficiently identify the keyboard region. Touch detection is performed using an algorithm analyzing the color of the user's fingernail. Experiments demonstrated a promising results our proposed solution of keyboard and keystroke detection for practical applications. Participants attended our user study also found the proposed system interesting.
Handheld data collection systems, such as the Universal Manipulation Interface (UMI), enable scalable data collection across diverse environments but only capture observed actions rather than the desired actions executed by a robot controller. In contrast, teleoperation captures desired actions directly, but is prohibitively time-consuming to collect. We revisit this trade-off through the lens of action validity across task phases. We observe that handheld trajectories provide valid supervision in tolerant, free-space phases, but lack dynamic feasibility in contact-sensitive phases, where tracking observed trajectories at high stiffness produces large, unsafe contact forces. We study the interaction between these two supervision types for contact-rich manipulation and find that training policies that combine handheld data with a small number of targeted teleoperated demonstrations provide an efficient hybrid strategy. Specifically, rather than teleoperating the entire task, we only collect partial teleoperated demonstrations for task segments where base handheld policies fail. However, naively mixing handheld and teleoperated phase-specific data yields worse performance than training on handheld data alone. To address this mismatch between observed and desired supervision, we propose Bi-modal Routing for Imitation Data via Gated Experts (BRIDGE), a mixture of diffusion policy experts that routes between specialist task phase heads conditioned on the current robot state. Notably, our approach enables task-phase specific use of desired actions during contact sensitive segments and improves success rates over handheld-only baselines by up to 36.7% across three contact-rich manipulation tasks.
Sequential recommendation aims to predict user preferences from interaction histories, yet existing models often struggle when behavior patterns become complex and heterogeneous. A key reason is that interaction histories are rarely uniform: users' interests shift in a latent way over time, yet existing models either treat the full sequence as a homogeneous context or rely on rigid time-window segmentation that misaligns with true intent boundaries. This mis-segmentation not only introduces cross-intent interference at intermediate sequence positions but also leads to over-reliance on short-term interest signals. To address this, we propose S2-CAR, a segmentation-supervised and complexity-adaptive framework for sequential recommendation that models user intent as a continuous latent energy state. Specifically, it uses the Context-Aware Soft Temporal Point Process (Soft-TPP) to segment boundaries triggered by the natural decay of latent-state energy rather than fixed intervals, enabling intent segmentation without fixed time-gap rules. Next, upon this segmentation, a Segment-Count-Adaptive Multi-Intent Extraction module hierarchically aggregates intent-coherent segments into a compact set of multi-interest representations. Extensive experiments on 3 representative public benchmark datasets spanning movie, e-commerce, and gaming domains across 13 baselines demonstrate that S2-CAR consistently outperforms state-of-the-art methods across all datasets and metrics. Further analysis shows that the proposed energy-based segmentation serves as a plug-and-play module, yielding consistent improvements when integrated into existing sequential recommendation backbones.
Standardized assessment of uterine MRI remains challenging due to anatomical variability, observer dependence, and the lack of workflow-integrated automated analysis tools. This work presents Female-RHINO: (R)eproductive (H)ealth (I)maging A(N)alysis T(O)ol, a real-time AI-assisted framework for automated quantitative uterine MRI analysis and structured reporting during image acquisition. We present an end-to-end system that integrates inline communication with the MRI scanner and deep learning-based analysis to derive quantitative uterine biomarkers from sagittal T2-weighted pelvic MRI. The framework combines segmentation and anatomical landmark detection models trained and evaluated on more than 500 multi-center datasets spanning diverse protocols, vendors, and patient populations. It performs volumetry, detects and quantifies common incidental findings such as fibroids and Nabothian cysts, and extracts six anatomical landmarks for biometric assessment. Results are compiled into a structured clinician-oriented report with integrated visualizations, without manual interaction. Evaluation on independent retrospective and prospective cohorts demonstrated robust performance across varying acquisition settings. Mean Dice similarity coefficients were 0.82 for the uterus and 0.80 for fibroids, with lower but consistent agreement for Nabothian cysts. Landmark detection achieved a mean radial error of 3.7 mm. End-to-end processing was completed in under 70 seconds, enabling availability of results during the ongoing scan. Prospective deployment yielded immediate, standardized, and reproducible analyses supported by inter-observer agreement. The proposed system enables real-time scanner-integrated AI for automated uterine MRI analysis and reporting, with potential to improve standardization, efficiency, and clinical workflow in pelvic imaging.
Accurate user modeling often depends on rich interaction histories, which are unavailable for billions of low-activity users. Large Language Models (LLMs) can infer latent user states from static profiles, but this reasoning becomes unreliable when profiles are sparse, and applying an LLM to billions of users is prohibitively expensive. We present ScaleToT, which learns structured reasoning from a small LLM-processed subset and extends it to the broader low-activity user population. To improve reasoning reliability, ScaleToT constructs typed user-state chains with a bounded entropy-guided Tree-of-Thought (ToT) refinement procedure. To make this structured reasoning usable from sparse profiles, the teacher-curated chains are used to train a student model on static profiles through supervised fine-tuning (SFT) and Outcome-Driven Segment-Aware Implicit Reward Policy Optimization (OSIPO). ScaleToT then transfers the student's reasoning representations to a lightweight profile encoder, providing shared reasoning signals for the remaining users without LLM inference. We evaluate ScaleToT on lifetime value (LTV) prediction in a billion-scale advertising deployment. A randomized online A/B test increased LT30 by 6.738\%, while offline reasoning covered only 7.32\% of the potential population, greatly reducing compute cost compared with full-population reasoning.
Generating human-object interactions (HOI) is central to character animation, robotics, AR/VR, and embodied AI. Recent HOI generation methods synthesize motion from text, object geometry, and sparse waypoints, controlling action semantics and object trajectories. However, these signals underspecify interaction: the same prompt and trajectory can produce different grasps, approach directions, body poses, object poses, contacts, and body-object layouts. We address this ambiguity with a reference image as a visual specification of the desired interaction snapshot. However, a single global image representation conflates distinct cues and conditions all frames on identical visual evidence. We therefore introduce IMAGIN-4D, a diffusion-based HOI generator that decomposes image conditioning spatio-temporally. For spatial conditioning, IMAGIN-4D extracts supervised interaction-state tokens for body pose, object pose, body-object contact, and spatial relationships at the depicted frame. For temporal conditioning, it computes frame-aware tokens by querying image patches per generated frame, allowing sequence segments to attend to different visual cues from the same image. To balance image, text, and waypoint cues, IMAGIN-4D uses role-aware conditioning: text, waypoints, and interaction-state tokens use separate AdaLN streams, while frame-aware visual tokens cross-attend with motion tokens. Since HOI motion datasets lack paired images, we build a synthetic motion-to-image rendering pipeline from FullBodyManipulation (FBM) and introduce an image-adherence metric to evaluate whether generated motions match the reference snapshot. Experiments on FBM and BEHAVE show that IMAGIN-4D improves fine-grained interaction control over single-token and uniformly image-conditioned baselines while preserving waypoint-following and motion quality. Code and models will be released at https://imagin4d.github.io.
Many dense prediction networks rely on additive feature transformations and model higher-order feature interactions only implicitly. Product units provide an explicit mechanism for multiplicative feature modeling, but their logarithmic--exponential formulation can cause numerical instability, which has limited their use in deep dense prediction networks. In this work, we propose Product-Unit U-Net (PU-UNet), a residual U-Net that integrates stable product-unit residual blocks into rich low-resolution stages for medical image segmentation. The proposed formulation combines smooth positivity mapping with log-domain clipping, enabling stable multiplicative feature learning with negligible computational overhead. On ISIC 2018, Kvasir-SEG, and BUSI, PU-UNet achieves Dice scores of 0.942, 0.959, and up to 0.925, respectively. Compared with a matched Residual U-Net baseline, PU-UNet consistently improves Dice and IoU while keeping parameters, FLOPs, and inference latency nearly unchanged, and reduces the image-level false-positive rate on normal BUSI cases from 0.077 to zero. Ablation studies suggest that the gains are associated with product-unit interactions, are strongest under low-resolution placement, and benefit from the proposed stabilization design. These results suggest that stable product-unit residual learning can be an effective way to enhance U-Net-style segmentation networks with explicit multiplicative interactions.
Segmenting 3D assets into meaningful regions remains challenging, especially when segmentation criteria are application-dependent and require user control. We present a human-in-the-loop pipeline for generating a segmented 2D parameterized atlas from a 3D model for interactive media, game, and XR content workflows. Our method first selects a compact set of rendered views using a greedy set cover strategy over sampled surface points, and then supports interactive segmentation of these views with SAM~2 and Label Studio. The resulting masks are back-projected onto the model's UV parameterization to produce a unified segmented atlas that supports downstream production tasks such as segment-wise material assignment, style transfer, and semantic labeling. We assess the pipeline through a demonstration-based technical evaluation on eight cultural heritage objects. The results show that the approach can generate usable segmented atlases across diverse geometries while revealing recurring sources of manual correction, particularly fine structures, cavities, and weak appearance boundaries.
Explicit skill libraries make computer-using agents easier to inspect, but it remains unclear whether such libraries can be mined from interaction data in a way that improves downstream policies. We study this question through a three-stage pipeline that segments GUI trajectories, clusters segments into candidate skills, and trains a skill-aware policy from the resulting annotations. The mined clusters are readable on the source benchmark: five of eight clusters have at least 0.95 purity against InteraSkill Workflows labels. However, readability does not imply transfer. GRPO improves IW skill-step accuracy only from 18.5\% to 20.5\%, leaves BrowseComp+ essentially unchanged, and underperforms trivial frequency priors on key source-domain metrics. We therefore present the method as a diagnostic study: trajectory mining can expose inspectable skill structure, but the current boundary detector, orderless segment representation, and offline reward model are insufficient for reliable cross-domain policy improvement.